moodev

Full-stack & systems engineer · Wentzville, Missouri · open to interesting work

I build the things that don't have a library yet.

I'm Moo. I work on the problems most stacks don't cover: reverse engineering, procedural generation, covert data channels, and a few systems experiments that started as "that probably won't work."

// currently: Aethelgard's netcode and procedural terrain that exports to Godot.

selected work

coolest first
01AethelgardA solo-built action-RPG in Godot: permadeath layer-descent, a custom launcher, and an authoritative 240Hz netcode backend.
godot · netcode
2026
02Missouri Species IDA vision model I trained to sort 100 plant species at 94.9% top-1, quantized to ONNX and served behind a live API.
pytorch · cv
2026
03Map StudioA browser map designer that exports a drop-in Godot scene you can walk around.
webgl · procedural
2026
demo
04Hunyuan liveTurns an image into a 3D model on a local GPU, streaming the GLB into the browser as it generates.
ai · image-to-3d
2026
05GhostwireMoves a file across an airgap using animated frames, decoded back on the same page.
optical · codec
2026
demo
06HouseRulesA party game for Android and Windows: custom deck builder, multiple modes, local pass-and-play. (formerly PartyFuse)
flutter · android
2026
get apk (pw)

about

I'm a full-stack and systems engineer. I ship and run production systems end to end: web apps with real users, a three-server virtualization stack running twenty-some services, and a computer-vision model I trained to sort 100 plant species at 94.9% accuracy. By day I'm the hands-on IT lead for a multi-branch distributor, and the things on this page are what I build the rest of the time. I'm also finishing a BS in Computer Information Systems at SEMO (expected 2027).

Most of what's here is small and self-contained. I like understanding a thing all the way down. If any of it is useful to you, or you want something hard built, say hi.